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        <title>contributing:blender:liverysetup</title>
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        <description>You can follow a video (Blender 2.80 and later) of this guide. It may be helpful to refer to both the video and this text.

Preparation

You can open this start file for Blender 2.80 and later (may work with 2.79 and earlier, but has not been tested) and skip this section
Follow these steps to prepare for previewing liveries</description>
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        <description>Remapping and Baking

Blender&#039;s Cycles rendering engine allows any material to be baked to any UV map. This allows remapping, vertex painting, generative materials, and more to be rendered to a mapping that works in game. Follow the steps in one of the subsections under &quot;Create a new material&quot;, then the steps in &quot;Bake&quot;</description>
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        <description>Introduction

Blender is a free 3D creation tool that is useful for modeling, as well as for previewing and even creating vehicle liveries and other textures for 3D models.

	*  Preparation and viewing liveries
	*  Remapping and baking materials to compensate for warping, panel gaps, and more

The user interface

Blender&#039;s user interface changed significantly from version 2.79 to version 2.80; the basic concepts remain mostly the same, but some major visual and textual differences, as well as so…</description>
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