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You can follow a video (Blender 2.80 and later) of this guide. It may be helpful to refer to both the video and this text.
Preparation
You can open this start file for Blender 2.80 and later (may work with 2.79 and earlier, but has not been tested) and skip this section Follow these steps to prepare for previewing liveries
- If you are using blender 2.79 or earlier, switch from
Blender Render
toCycles Render
in the dropdown to the right of the topmost menu bar. - On the menu bar in the top-right of the 3D view (below the 3D view in Blender 2.79 or earlier, or a file created in Blender 2.79 or earlier), click the ball icon next to
Object Mode
and selectMaterial
- Right-click the default cube to select it
- Click
+ New
- Blender 2.80: Click the icon in the upper-left of the 3D view, and select
Material Editor
- Blender 2.79: Click the icon in the lower-right of the 3D view, and select
Node Editor
- You should now see a
Principled BSDF
orDiffuse BSDF
with itsBSDF
output connected to aMaterial Output
by itsSurface
input. If so, skip the next three steps.- If not, press delete to clear the Node Editor (press
A
then delete if this does not clear the Node Editor) - Click
Add > Output > Material Output
and click anywhere in the Node Editor to place the node - Click
Add > Shader > Diffuse BSDF
and click anywhere in the Node Editor to the left of the Material Output node to place the node - Click and drag from the
BSDF
output of theDiffuse BSDF
node to theSurface
input of theMaterial Output
Node
- Click
Add > Color > MixRGB
and click in an empty space to the left of the BSDF node to place it - Click
Add > Texture > Image Texture
and click in an empty space to the left of theMix
node to place it - Click and drag from the
Color
output of theImage Texture
to theColor 2
input of theMix
- Click and drag from the
Alpha
output of theImage Texture
to theFac
input of theMix
node - Click the Shield icon (or F) next to the material name near the top of the material tab in the properties pane.
- On the left of the menu above (below in 2.79 and earlier) the
Node Editor
, click the icon and select3D View
- Press
A
to select all (press until orange outlines are seen) - Press
Delete
and click on the confirmation popup - You may want to
File » Save
, orFile > Save Startup File
as this is a good starting point for previewing liveries
Import and texture the OBJ
- Click
File > Import > Wavefront (.obj)
- Browse to and select the file, then click
Import OBJ
- On the
Material
tab on theProperties
panel, click the ball icon next to+ New
and select the material created earlier. If you are using the start file linked above,view uv.000
orview composite
is good for most livery making. - Click the triangle pointing right icon next to
Base Color [Mix]
- Click the triangle pointing right icon next to
Fac [Image Texture]
- Click
Open
- Browse to and select the livery image file, then click
Open Image
Auto-reload plugin
Instead of repeatedly opening the livery texture file every time you make a change, you can install a plugin that will automatically reload it every time the file changes.
- If you use GIMP or Photoshop, you can use the add-on External Paint Autorefresh
- If you use another program, you can use Auto-Reload Images
- Download your prefered auto-reload plugin
- In Blender, on the top menu bar, select
File > User Preferences…
- Click
Add-ons
thenInstall Add-on from File…
at the top - Browse to and select the ZIP file you downloaded above, then click
Install Add-on from File…
- Click
user
underCategories
on the left - Click the check-box next to the add-on you just installed
- Click
Save user settings
- You may have to enable the auto-refresh functionality when launching blender or opening a file
- For
Auto-Reload Images
- Blender 2.79: click the clock icon on the right of the top menu bar
- Blender 2.80: click the
Timer
button (with a clock icon) in theContext
tab of theProperties
panel