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Preparation
Follow these steps to prepare for previewing liveries
- If you are using blender 2.79 or earlier, switch from
Blender Render
toCycles Render
in the dropdown to the right of the topmost menu bar. - On the menu bar in the top-right of the 3D view (below the 3D view in Blender 2.79 or earlier, or a file created in Blender 2.79 or earlier), click the ball icon next to
Object Mode
and selectMaterial
- Right-click the default cube to select it
- Click
+ New
- On the left of the menu bar below the 3D view, click the cube icon and select
Node Editor
- You should now see a
Principled BSDF
orDiffuse BSDF
with itsBSDF
output connected to aMaterial Output
by itsSurface
input. If so, skip the next three steps.- If not, press delete to clear the Node Editor (press
A
then delete if this does not clear the Node Editor) - Click
Add > Output > Material Output
and click anywhere in the Node Editor to place the node - Click
Add > Shader > Diffuse BSDF
and click anywhere in the Node Editor to the left of the Material Output node to place the node - Click and drag from the
BSDF
output of theDiffuse BSDF
node to theSurface
input of theMaterial Output
Node
- Click
Add > Color > MixRGB
and click in an empty space to the left of the BSDF node to place it - Click
Add > Texture > Image Texture
and click in an empty space to the left of theMix
node to place it - Click and drag from the
Color
output of theImage Texture
to theColor 2
input of theMix
- Click and drag from the
Alpha
output of theImage Texture
to theFac
input of theMix
node - Click the Shield icon (or F) next to the material name near the top of the material tab in the properties pane.
- On the left of the menu above (below in 2.79 and earlier) the
Node Editor
, click the icon and select3D View
- Press
A
to select all (press until orange outlines are seen) - Press
Delete
and click on the confirmation popup - You may want to
File » Save
, orFile > Save Startup File
as this is a good starting point for previewing liveries
Import and texture the OBJ
- Click
File > Import > Wavefront (.obj)
- Browse to and select the file, then click
Import OBJ
- On the
Material
tab on theProperties
panel, click the ball icon next to+ New
and selectF Material
- Click the triangle pointing right icon next to
Base Color [Mix]
- Click the triangle pointing right icon next to
Fac [Image Texture]
- Click
Open
- Browse to and select the livery image file, then click
Open Image
Auto-reload plugin
Instead of repeatedly opening the livery texture file every time you make a change, you can install a plugin that will automatically reload it every time the file changes.
- If you use GIMP or Photoshop, you can use the add-on External Paint Autorefresh
- If you use another program, you can use Auto-Reload Images
- Download your prefered auto-reload plugin
- In Blender, on the top menu bar, select
File > User Preferences…
- Click
Add-ons
thenInstall Add-on from File…
at the top - Browse to and select the ZIP file you downloaded above, then click
Install Add-on from File…
- Click
user
underCategories
on the left - Click the check-box next to the add-on you just installed
- Click
Save user settings
- You may have to enable the auto-refresh functionality when launching blender or opening a file
- For
Auto-Reload Images
, click the clock icon on the right of the top menu bar