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Currently, this tutorial is for Blender 2.79 and earlier. Some steps and principles will apply to Blender 2.80 and later, but much of the user interface has changed, so things may be in different places or even named differently.
Preparation
Follow these steps to prepare for previewing liveries
- To the right of the topmost menu bar, switch from
Blender RendertoCycles Render - On the menu bar below the 3D view, click the ball icon next to
Object Modeand selectMaterial - Right-click the default cube to select it
- Select the Material tab in the Properties pane
- Click
+ New - On the left of the menu bar below the 3D view, click the cube icon and select
Node Editor - You should now see a
Diffuse BSDFwith itsBSDFoutput connected to aMaterial Outputby itsSurfaceinput.- If not, press delete to clear the Node Editor (press
Athen delete if this does not clear the Node Editor) - Click
Add > Output > Material Outputand click anywhere in the Node Editor to place the node - Click
Add > Shader > Diffuse BSDFand click anywhere in the Node Editor to the left of the Material Output node to place the node - Click and drag from the
BSDFoutput of theDiffuse BSDFnode to theSurfaceinput of theMaterial OutputNode
- Click
Add > Shader > Mix Shaderand click with it over the line between the Diffuse BSDF and Material Output - Right-click the
Diffuse BSDFnode to select it, pressShift-Dto duplicate it, and click anywhere below it to place the duplicate - Click and drag from the
BSDFoutput of the duplicateDiffuse BSDFnode to the secondShaderinput of theMix Shader - Click
Add > Texture > Image Textureand click to the left of the duplicateDiffuse BSDFto place it - Click and drag from the
Coloroutput of theImage Textureto theColorinput of the duplicateDiffuse BSDF - Click and drag from the
Alphaoutput of theImage Textureto theFacinput of theMix Shader - In the
Materialtab of thePropertiespanel, click theFnext to the material name - On the left of the menu below the
Node Editor, click the icon and select3D View - Press
Ato select all (press until orange outlines are seen) - Press
Deleteand click on the confirmation popup - Press
Ctrl-Spaceto hide the 3D cursor - Press
Nto show the sidebar - In the
Displaysection, checkOnly Render - Press
Nto hide the sidebar - You may want to
File » Save, orFile > Save Startup Fileas this is a good starting point for previewing liveries
Import and texture the OBJ
- Click
File > Import > Wavefront (.obj) - Browse to and select the file, then click
Import OBJ - On the
Materialtab on thePropertiespanel, click the ball icon next to+ Newand selectF Material - Click the
+icon next toImage Texture - Click
Open - Browse to and select the livery image file, then click
Open Image
Auto-reload plugin
Instead of repeatedly opening the livery texture file every time you make a change, you can install a plugin that will automatically reload it every time the file changes.
- If you use GIMP or Photoshop, you can use the add-on External Paint Autorefresh
- If you use another program, you can use Auto-Reload Images
- Download your prefered auto-reload plugin
- In Blender, on the top menu bar, select
File > User Preferences… - Click
Add-onsthenInstall Add-on from File…at the top - Browse to and select the ZIP file you downloaded above, then click
Install Add-on from File… - Click
userunderCategorieson the left - Click the check-box next to the add-on you just installed
- Click
Save user settings - You may have to enable the auto-refresh functionality when launching blender or opening a file
- For
Auto-Reload Images, click the clock icon on the right of the top menu bar
