This is an old revision of the document!
Currently, this tutorial is for Blender 2.79 and earlier. Some steps and principles will apply to Blender 2.80 and later, but much of the user interface has changed, so things may be in different places or even named differently.
Preparation
Follow these steps to prepare for previewing liveries
- To the right of the topmost menu bar, switch from
Blender Render
toCycles Render
- On the menu bar below the 3D view, click the ball icon next to
Object Mode
and selectMaterial
- Right-click the default cube to select it
- Select the Material tab in the Properties pane
- Click
+ New
- On the left of the menu bar below the 3D view, click the cube icon and select
Node Editor
- You should now see a
Diffuse BSDF
with itsBSDF
output connected to aMaterial Output
by itsSurface
input.- If not, press delete to clear the Node Editor (press
A
then delete if this does not clear the Node Editor) - Click
Add > Output > Material Output
and click anywhere in the Node Editor to place the node - Click
Add > Shader > Diffuse BSDF
and click anywhere in the Node Editor to the left of the Material Output node to place the node - Click and drag from the
BSDF
output of theDiffuse BSDF
node to theSurface
input of theMaterial Output
Node
- Click
Add > Shader > Mix Shader
and click with it over the line between the Diffuse BSDF and Material Output - Right-click the
Diffuse BSDF
node to select it, pressShift-D
to duplicate it, and click anywhere below it to place the duplicate - Click and drag from the
BSDF
output of the duplicateDiffuse BSDF
node to the secondShader
input of theMix Shader
- Click
Add > Texture > Image Texture
and click to the left of the duplicateDiffuse BSDF
to place it - Click and drag from the
Color
output of theImage Texture
to theColor
input of the duplicateDiffuse BSDF
- Click and drag from the
Alpha
output of theImage Texture
to theFac
input of theMix Shader
- In the
Material
tab of theProperties
panel, click theF
next to the material name - On the left of the menu below the
Node Editor
, click the icon and select3D View
- Press
A
to select all (press until orange outlines are seen) - Press
Delete
and click on the confirmation popup - Press
Ctrl-Space
to hide the 3D cursor - Press
N
to show the sidebar - In the
Display
section, checkOnly Render
- Press
N
to hide the sidebar - You may want to
File » Save
, orFile > Save Startup File
as this is a good starting point for previewing liveries
Import and texture the OBJ
- Click
File > Import > Wavefront (.obj)
- Browse to and select the file, then click
Import OBJ
- On the
Material
tab on theProperties
panel, click the ball icon next to+ New
and selectF Material
- Click the
+
icon next toImage Texture
- Click
Open
- Browse to and select the livery image file, then click
Open Image
Auto-reload plugin
Instead of repeatedly opening the livery texture file every time you make a change, you can install a plugin that will automatically reload it every time the file changes.
- If you use GIMP or Photoshop, you can use the add-on External Paint Autorefresh
- If you use another program, you can use Auto-Reload Images
- Download your prefered auto-reload plugin
- In Blender, on the top menu bar, select
File > User Preferences…
- Click
Add-ons
thenInstall Add-on from File…
at the top - Browse to and select the ZIP file you downloaded above, then click
Install Add-on from File…
- Click
user
underCategories
on the left - Click the check-box next to the add-on you just installed
- Click
Save user settings
- You may have to enable the auto-refresh functionality when launching blender or opening a file
- For
Auto-Reload Images
, click the clock icon on the right of the top menu bar