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Preparation
Follow these steps to prepare Blender for previewing liveries
- To the right of the topmost menu bar, switch from
Blender RendertoCycles Render - On the menu bar below the 3D view, click the ball icon next to
Object Modeand selectMaterial - Right-click the default cube to select it
- Select the Material tab in the Properties pane
- Click
+ New - On the left of the menu bar below the 3D view, click the cube icon and select
Node Editor - You should now see a
Diffuse BSDFwith itsBSDFoutput connected to aMaterial Outputby itsSurfaceinput.- If not, press delete to clear the Node Editor (press
Athen delete if this does not clear the Node Editor) - Click
Add > Output > Material Outputand click anywhere in the Node Editor to place the node - Click
Add > Shader > Diffuse BSDFand click anywhere in the Node Editor to the left of the Material Output node to place the node - Click and drag from the
BSDFoutput of theDiffuse BSDFnode to theSurfaceinput of theMaterial OutputNode
- Click
Add > Shader > Mix Shaderand click with it over the line between the Diffuse BSDF and Material Output - Right-click the
Diffuse BSDFnode to select it, pressShift-Dto duplicate it, and click anywhere below it to place the duplicate - Click and drag from the
BSDFoutput of the duplicateDiffuse BSDFnode to the secondShaderinput of theMix Shader - Click
Add > Texture > Image Textureand click to the left of the duplicateDiffuse BSDFto place it - Click and drag from the
Coloroutput of theImage Textureto theColorinput of the duplicateDiffuse BSDF - Click and drag from the
Alphaoutput of theImage Textureto theFacinput of theMix Shader - In the
Materialtab of thePropertiespanel, click theFnext to the material name - On the left of the menu below the
Node Editor, click the icon and select3D View - Press
Ato select all (press until orange outlines are seen) - Press
Deleteand click on the confirmation popup - Press
Ctrl-Spaceto hide the 3D cursor - Press
Nto show the sidebar - In the
Displaysection, checkOnly Render - Press
Nto hide the sidebar - You may want to
File » Save, orFile > Save Startup Fileas this is a good starting point for previewing liveries
Import and texture the OBJ
- Click
File > Import > Wavefront (.obj) - Browse to and select the file, then click
Import OBJ - On the
Materialtab on thePropertiespanel, click the ball icon next to+ Newand selectF Material - Click the
+icon next toImage Texture - Click
Open - Browse to and select the livery image file, then click
Open Image
Auto-reload plugin
Instead of repeatedly opening the livery texture file every time you make a change, you can install a plugin that will automatically reload it every time the file changes.
- If you use GIMP or Photoshop, you can use the add-on External Paint Autorefresh
- If you use another program, you can use Auto-Reload Images
- Download your prefered auto-reload plugin
- In Blender, on the top menu bar, select
File > User Preferences… - Click
Add-onsthenInstall Add-on from File…at the top - Browse to and select the ZIP file you downloaded above, then click
Install Add-on from File… - Click
userunderCategorieson the left - Click the check-box next to the add-on you just installed
- Click
Save user settings - You may have to enable the auto-refresh functionality when launching blender or opening a file
- For
Auto-Reload Images, click the clock icon on the right of the top menu bar
