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contributing:blender:remap [2020/04/18 18:04]
willhavehad added page heading (demoted other headings), link to preparation tutorial and start file
contributing:blender:remap [2021/02/20 19:02] (current)
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     - For other unwrapping methods, there are many existing tutorials that cover UV mapping in more detail     - For other unwrapping methods, there are many existing tutorials that cover UV mapping in more detail
   - Before following the steps in ''Bake'', select the first UV map from the ''properties'' panel, ''Data'' tab   - Before following the steps in ''Bake'', select the first UV map from the ''properties'' panel, ''Data'' tab
 +
 +=== The template ===
 +
 +This part is optional, but it is generally useful to export a template so that you can create a texture that aligns with your remap.
 +
   - switch to the ''UV/Image Editor'' (2.79) or ''UV Editor'' (2.80) from the drop-down icon in the corner of the 3D view   - switch to the ''UV/Image Editor'' (2.79) or ''UV Editor'' (2.80) from the drop-down icon in the corner of the 3D view
   - Press ''a'' to select all   - Press ''a'' to select all
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 === The Material === === The Material ===
  
 +If you are using the start file linked above, you can start with ''bake uv.001'' to bake UVMap.001 (or duplicate this material to bake aditional UV maps). ''view uv.001'' can be used to preview a texture on the remap, and ''view composite'' can be used to preview the combined texture on the standard map and the texture on the remap.
 +  
   - If you are using blender 2.79 or earlier, make sure you are using the ''Cycles Render'' engine (drop down menu at the top of the window)   - If you are using blender 2.79 or earlier, make sure you are using the ''Cycles Render'' engine (drop down menu at the top of the window)
   - in the ''properties'' panel, ''Material'' tab, press the plus (2.79) or two pages (2.80) in the material selection drop-down to create a new material.   - in the ''properties'' panel, ''Material'' tab, press the plus (2.79) or two pages (2.80) in the material selection drop-down to create a new material.

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