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contributing:blender:remap [2020/01/08 11:13] 127.0.0.1 external edit |
contributing:blender:remap [2021/02/20 19:02] (current) |
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| + | ====== Remapping and Baking ====== | ||
| + | |||
| Blender' | Blender' | ||
| - | ====== Create a new material ====== | + | ===== Getting Started ===== |
| + | |||
| + | It is recommended that you follow the [[contributing: | ||
| + | |||
| + | ===== Create a new material ===== | ||
| + | |||
| + | ==== Remap ==== | ||
| - | ===== Remap ===== | ||
| Remapping is creating a new UV map. This allows removing discontinuities or changing/ | Remapping is creating a new UV map. This allows removing discontinuities or changing/ | ||
| - | ==== The UV Map ==== | + | === The UV Map === |
| {{ : | {{ : | ||
| {{ : | {{ : | ||
| Line 15: | Line 22: | ||
| - For other unwrapping methods, there are many existing tutorials that cover UV mapping in more detail | - For other unwrapping methods, there are many existing tutorials that cover UV mapping in more detail | ||
| - Before following the steps in '' | - Before following the steps in '' | ||
| + | |||
| + | === The template === | ||
| + | |||
| + | This part is optional, but it is generally useful to export a template so that you can create a texture that aligns with your remap. | ||
| + | |||
| - switch to the '' | - switch to the '' | ||
| - Press '' | - Press '' | ||
| Line 21: | Line 33: | ||
| - Create a texture using the exported UV layout as a template, as you would a livery using the standard template | - Create a texture using the exported UV layout as a template, as you would a livery using the standard template | ||
| - | ==== The Material | + | === The Material === |
| + | If you are using the start file linked above, you can start with '' | ||
| + | | ||
| - If you are using blender 2.79 or earlier, make sure you are using the '' | - If you are using blender 2.79 or earlier, make sure you are using the '' | ||
| - in the '' | - in the '' | ||
| Line 38: | Line 52: | ||
| - Make sure the disconnected '' | - Make sure the disconnected '' | ||
| - | ====== Vertex Paint ====== | + | ===== Other Material ===== |
| - | This section to be completed; sorry for the inconvenience. | + | |
| - | + | ||
| - | ====== Other Material | + | |
| For any other materials, just add a disconnected '' | For any other materials, just add a disconnected '' | ||
| Line 49: | Line 60: | ||
| - Make sure this '' | - Make sure this '' | ||
| - | ====== Bake ====== | + | ===== Bake ===== |
| Once you have a material with a disconnected '' | Once you have a material with a disconnected '' | ||
