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contributing:blender:remap [2020/01/08 11:13] 127.0.0.1 external edit |
contributing:blender:remap [2021/02/20 19:02] (current) |
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+ | ====== Remapping and Baking ====== | ||
+ | |||
Blender' | Blender' | ||
- | ====== Create a new material ====== | + | ===== Getting Started ===== |
+ | |||
+ | It is recommended that you follow the [[contributing: | ||
+ | |||
+ | ===== Create a new material ===== | ||
+ | |||
+ | ==== Remap ==== | ||
- | ===== Remap ===== | ||
Remapping is creating a new UV map. This allows removing discontinuities or changing/ | Remapping is creating a new UV map. This allows removing discontinuities or changing/ | ||
- | ==== The UV Map ==== | + | === The UV Map === |
{{ : | {{ : | ||
{{ : | {{ : | ||
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- For other unwrapping methods, there are many existing tutorials that cover UV mapping in more detail | - For other unwrapping methods, there are many existing tutorials that cover UV mapping in more detail | ||
- Before following the steps in '' | - Before following the steps in '' | ||
+ | |||
+ | === The template === | ||
+ | |||
+ | This part is optional, but it is generally useful to export a template so that you can create a texture that aligns with your remap. | ||
+ | |||
- switch to the '' | - switch to the '' | ||
- Press '' | - Press '' | ||
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- Create a texture using the exported UV layout as a template, as you would a livery using the standard template | - Create a texture using the exported UV layout as a template, as you would a livery using the standard template | ||
- | ==== The Material | + | === The Material === |
+ | If you are using the start file linked above, you can start with '' | ||
+ | | ||
- If you are using blender 2.79 or earlier, make sure you are using the '' | - If you are using blender 2.79 or earlier, make sure you are using the '' | ||
- in the '' | - in the '' | ||
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- Make sure the disconnected '' | - Make sure the disconnected '' | ||
- | ====== Vertex Paint ====== | + | ===== Other Material ===== |
- | This section to be completed; sorry for the inconvenience. | + | |
- | + | ||
- | ====== Other Material | + | |
For any other materials, just add a disconnected '' | For any other materials, just add a disconnected '' | ||
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- Make sure this '' | - Make sure this '' | ||
- | ====== Bake ====== | + | ===== Bake ===== |
Once you have a material with a disconnected '' | Once you have a material with a disconnected '' | ||