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contributing:blender:liverysetup [2020/04/16 21:40]
willhavehad Update for Blender 2.80
contributing:blender:liverysetup [2021/02/20 19:02] (current)
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 +You can follow a [[https://drive.google.com/open?id=1--ltH6KcSSJBcawZ1dfMH2dldO_Tg8zN|video (Blender 2.80 and later)]] of this guide. It may be helpful to refer to both the video and this text.
 +
 ====== Preparation ====== ====== Preparation ======
 +**You can open [[https://drive.google.com/open?id=1P6d2_xXO3ilwgNcpMvIAHviz7vZR1Xmk|this start file]] for Blender 2.80 and later (may work with 2.79 and earlier, but has not been tested) and skip this section**
 Follow these steps to prepare for previewing liveries Follow these steps to prepare for previewing liveries
  
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   - Select the Material tab in the Properties pane {{ :contributing:blender:2020-04-16_14_20_29-blender.png?direct&200|}}   - Select the Material tab in the Properties pane {{ :contributing:blender:2020-04-16_14_20_29-blender.png?direct&200|}}
   - Click ''+ New''   - Click ''+ New''
-  - On the left of the menu bar below the 3D view, click the cube icon and select ''Node Editor''+  - Blender 2.80: Click the icon in the upper-left of the 3D view, and select ''Material Editor'' 
 +  - Blender 2.79: Click the icon in the lower-right of the 3D view, and select ''Node Editor''
   - You should now see a ''Principled BSDF'' or ''Diffuse BSDF'' with its ''BSDF'' output connected to a ''Material Output'' by its ''Surface'' input. If so, skip the next three steps.    - You should now see a ''Principled BSDF'' or ''Diffuse BSDF'' with its ''BSDF'' output connected to a ''Material Output'' by its ''Surface'' input. If so, skip the next three steps. 
     - If not, press delete to clear the Node Editor (press ''A'' then delete if this does not clear the Node Editor)     - If not, press delete to clear the Node Editor (press ''A'' then delete if this does not clear the Node Editor)
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   - Click ''File > Import > Wavefront (.obj)''   - Click ''File > Import > Wavefront (.obj)''
   - Browse to and select the file, then click ''Import OBJ''   - Browse to and select the file, then click ''Import OBJ''
-  - On the ''Material'' tab on the ''Properties'' panel, click the ball icon next to ''+ New'' and select ''F Material''+  - On the ''Material'' tab on the ''Properties'' panel, click the ball icon next to ''+ New'' and select the material created earlier. If you are using the start file linked above, ''view uv.000'' or ''view composite'' is good for most livery making. 
   - Click the triangle pointing right icon next to ''Base Color [Mix]''   - Click the triangle pointing right icon next to ''Base Color [Mix]''
   - Click the triangle pointing right icon next to ''Fac [Image Texture]''   - Click the triangle pointing right icon next to ''Fac [Image Texture]''
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 Instead of repeatedly opening the livery texture file every time you make a change, you can install a plugin that will automatically reload it every time the file changes. Instead of repeatedly opening the livery texture file every time you make a change, you can install a plugin that will automatically reload it every time the file changes.
   * If you use GIMP or Photoshop, you can use the add-on [[https://sites.google.com/site/pointatstuffweb/external-paint-autorefresh|External Paint Autorefresh]]   * If you use GIMP or Photoshop, you can use the add-on [[https://sites.google.com/site/pointatstuffweb/external-paint-autorefresh|External Paint Autorefresh]]
-  * If you use another program, you can use [[https://blenderartists.org/t/auto-reload-external-images-available-for-blender-2-8x/1113223|Auto-Reload Images]]+  * If you use another program, you can use [[https://blenderartists.org/t/auto-reload-external-images-available-for-blender-2-8x/1113223|Auto-Reload Images]] {{ :contributing:blender:2020-04-17_23_51_46-blender.png?direct&400|}}
  
   - Download your prefered auto-reload plugin   - Download your prefered auto-reload plugin
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   - Click ''Save user settings''   - Click ''Save user settings''
   - You may have to enable the auto-refresh functionality when launching blender or opening a file   - You may have to enable the auto-refresh functionality when launching blender or opening a file
-    - For ''Auto-Reload Images''click the clock icon on the right of the top menu bar+    - For ''Auto-Reload Images'' 
 +      - Blender 2.79: click the clock icon on the right of the top menu bar 
 +      - Blender 2.80: click the ''Timer'' button (with a clock icon) in the ''Context'' tab of the ''Properties'' panel

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